Guild Wars 2: The First Year

So much has happened in the past twelve months that sometimes it’s hard for me to believe that it was just one year ago today that we launched Guild Wars 2 in North America and Europe.

Creating Guild Wars 2 was an enormous undertaking — two hundred developers working for five years — but releasing it was even more so. You may have heard it said that “building a successful MMO isn’t a sprint, it’s a marathon.” I think that’s true – you have to adopt the long view – but sometimes the challenges after launch are so varied that it really feels more like a triathlon.

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